How it works
In bloom while people play
Spark blooms free. After they leave, it wilts. Pay, and Keep holds the bloom.
- 01
Idle timer
When the last player disconnects, Bloom starts a visible 15-minute countdown. While anyone is still online, the blossom stays open. Empty servers don't burn money — or free capacity — forever.
- 02
Auto-stop
At zero, the server stops. On Spark, that first stop starts a 24-hour wipe window. On Keep, the world is saved and the slot sleeps until someone joins. On Always, this never happens — the process stays up.
- 03
Wipe window (Spark only)
You have 24 hours from first stop to upgrade. Miss it and world, plugins, and files are wiped forever. No restore bucket. No “contact support.” The honesty is the point: try free, pay to keep it blooming.
- 04
Upgrade to save
Hit Keep (or Always) before the window closes. Wipe cancels. World stays. Keep sleeps when empty and wakes on join; Always never sleeps and includes longer backups.
- 05
Sleep vs always-on
Keep is for worlds that don't need to tick when empty — Minecraft, Terraria, Valheim, and friends. Always is for games that hate cold starts or need public presence: Rust, FiveM, RedM require it.